Places a 25% buff on all allies for 2 turns. Heals all allies except the target by 10% of the target’s MAX HP. Has a 15% chance of placing a debuff for 1 turn. While Warpriest’s usefulness diminishes after reaching level 50, she remains a formidable asset until that point. She possesses a healing ability that becomes more effective as you ascend her to stage 3, along with an attack buff that benefits the entire team. At the beginning of your Raid journey, you receive Warpriest as one of your starting champions, and she remains a reliable companion for your initial champion until the mid game. PS: Dunno what didn’t work out in sending my message so I try again.Warpriest is a Rare Spirit affinity champion from the Sacred Order faction in Raid Shadow Legends. I do believe Sniper is really a beast in the game and since getting a new archer instead of always the same useless ones (with only exception of Archer from Banner Lords, which i put alongside sniper because they look pretty similar in terms of kills having both Rain Of Arrows in common and even the 1st skill looks identical to me!) so there I am, on my Day 3 in the game and 4 days away from getting The Baddest Woman On (Fantasy) Earth Ronda(!), trying hard to figure out how to make the necessary improvements on Sniper and on any other champ. I watched the video about hr and a bunch of other Champs and… man… why do they show them maxed to their best straight away!? I mean… of course I like to see how far I can push a specific champ but… why not showing how to make those progresses work? I mean… this game mechanics are so complex and complicate that a little help about how to make things work would be much more interesting and relevant. Raid Shadow Legends Sniper Champion Guide by ASH Sniper Mastery Guide Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars Sniper Equipment Guide Arena, Doom Tower, Faction Wars Has a 10% chance to place a 15% debuff for 1 turn. Fills this Champion’s Turn Meter by 15% if this attack is critical.Īttacks all enemies 2 times. Has an extra 15% chance of inflicting a critical hit.
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